The Washington Post has taken a look at the "serious game" movement, in which new applications based on videogame technology are being envisioned for non-entertainment purposes.
The military is one of the more high-profile developers in this field. The U.S. military spends $4 billion/year on videogame technology and related equipment, not only for war simulations and recruitment tools, but also to help soldiers develop thinking abilities and social skills. The fact that videogame technology is playng such a prominent role should come as no surprise, notes the article: The average age of the half-million people in the U.S. Army is 20, a demographic age which has grown up with relatively sophisticated gaming technology.
The article also reports on the Serious Games Summit now taking place in Washington that brings together industry and academic experts interested in additional "serious game" applications, ranging from education to science.
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